8 Best UnityTips for Unity Game Developers #98 - Curated #UnityTips No. 98 by Devdog August 2019!
2D Pixel Perfect: How to set up your Unity project for retro 16-bit games - In our first 2D Pixel Perfect guide for retro games, we showed you how to set up the 2D Pixel Perfect tool and how 8-bit graphics were made back in the day. In this post, we fast-forward to the 16-bit era.
Unity Technologies Blog
Spine 3.8 released - Spine is an animation tool that focuses specifically on 2D animation for games. Version 3.8 includes mesh tracing, polygonal texture packing, and skin bones and constraints. Check out the full runtime changelog here
Blender To Unity Workflow - The EASY Blender to Unity Workflow files are now available at GitHub (switched from Blendswap). Made some improvements to the Bake options on the way.
Export In FBX From Blender To Unity - How to export your models from Blender to Unity using FBX format. Great timing as Blender 2.8 has recently been released!
Advanced Scene Search - Need to find objects in your scene with a specific setting on a component set? Or objects with certain components on? I made a tool for that & it's open source!
Custom ReadMe Files - Did you know that you can create your own custom ReadMe files for your Unity project? I've recently found this super helpful when working with a distributed team. It's a great place to drop links to resources & documentation! Just set the inspector to debug mode & edit
Audioclip Extension - My extension which allows you to call play on Audioclips in Unity. It is like a oneshot but has its own audiosource, so you can do pitch variation without messing with the Master. The class also does Object pooling so it is memory efficient
Unity Avatar Mask and Animation Layers - Unity Avatar Mask and Animation Layers 21/05/2019 12 minutes to read In this tutorial we will learn how to use Avatar Mask and Animation Layers to combine multiple animations.
ContextMenu Tip - Use the [ContextMenu] attribute to quickly call functions on your MonoBehaviour. Useful for prototyping/debugging and it works in both edit and play mode!
Unity Tips | Part 1 - Garbage Collection - My article on Garbage Collection in Unity is now available to all! It's more fun than it sounds, I promise - it's about optimising your code and reducing frame-drop spikes.
MathUtilities - A grab bag of some of the neat math and physics tricks that I've amassed over the last few years, implemented in Unity's C#. You're free to use the code here however you like. Includes: Generalized Mesh Deformation, Signed Distance Field Texture Rendering, Fisheye Camera, Verlet Softbody, and more!
Visualization of average land surface temperature - This is a Unity example project that shows how to use Visual Effect Graph (VFX Graph) for geographical data visualization.