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Unity Design Patterns - Interactive guide to design patterns in Unity and C#.
unitydesignpatterns.com
Unity AI Assistant review: not ready for real work - Hands-on review of Unity AI Assistant in open beta. Tripo asset generation impressed me, but world generation and a drivable car both failed.
darkounity.com
Unity's blind spot in the AI era - I saw a discussion recently saying: "the best engine is the one you know best" Look: I kinda agree. But only on the short term.
thegamedev.guru
Architecting Albion Online: Building a PvP MMO to scale across platforms | Unity - Learn about the technical architecture enabling Albion Online, a hardcore PvP MMO, to seamlessly scale across PC, mobile, and console. Get insights from Sandbox Interactive's engineers on their single Unity project, decoupled simulation layer, and cross-platform balancing approach.
unity.com
Grass System (BIRP & URP) - Hi all, Here is finally the updated grass tool, that has the highly requested feature of spawning points on meshes and a bunch of other features [Also the Grass System Extension].
Minions Art
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Get Unity Certified! Take aim at your dream job! A a certification that will help you stand out from the crowd.
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Stop Unity GC Spikes with Native Collections + Burst - Unity performance: we take a real-world hotspot using LINQ and per-call allocations and break down why it can become a bottleneck in gameplay loops. Starting from a managed baseline, we build a simple benchmark to measure both runtime and GC allocations, then refactor the same logic using Native Collections and Burst. By comparing both approaches side by side, you’ll see how reducing allocations and moving data to native containers can significantly improve performance—and when it’s actually worth making that change.
git-amend
Unity AI Open Beta: UI Generator - In this video, we demonstrate how you can use the Sprite and Texture Generators with the AI Assistant to quickly lay out UI designs during the prototyping stage of game development.
Unity
Unity AI Open Beta: Get started with MCP - Unity AI is now in open beta. In this video, you’ll learn how to use the Unity Model Context Protocol (MCP) to enable AI agents to interact directly with the Unity Editor.
Unity
How to create a UI flip animation in Unity - Learn how to create a card flip animation in Unity! This one works as a component you can attach to any UI object to add some juicy game feel to your game's UI.
Christina Creates Games
You Can't Read Your Own Unity Logs - Unity quietly exposes its entire logging pipeline, and once you find it, Debug.Log starts feeling pretty primitive. In this Unity workshop I walk through the C# attributes and APIs that let you tag logs by class, fix the broken double-click navigation, override Unity's logger entirely, and turn logging off when you ship.
Gamedev Engine Room
Fix your bland game with these… - All 3 playable demos are available in the upcoming bootcamp where you can toggle on/off each effect layer to examine how it amplifies the gameplay's emotional impact
Game Design Skills
Why Every Successful Indie Dev Knows Each Other - Networking is the part of game dev everyone thinks is lame... but it's the reason my game Execute succeeded. In this video, I break down the 4 real reasons to network as an indie dev: Information, Feedback, Opportunities, and Relationships.
Payne Robinson
How To Make Active Ragdolls In Unity - a lil' tutorial on how to make active ragdolls in Unity with just one animator!
tsitski
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Must-Have New Assets - Power your projects with 27 New Assets featuring a $1,300+ Value. Start your collection for just $5, or grab the full professional suite for $68.99.
Unity Affiliate
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FREE | Stylized Food & Culinary Pack by NewLua Studios - The essential culinary library for your stylized project!
newlua-studios.itch.io
Icons-Creator - Tool for creating icons of 3D objects in Unity
xyperine Open Source
UnityBehaviourTreeEditor - Behaviour Tree Editor for Unity built with UIToolkit
thekiwicoder0 Open Source
FFO-FishNet-Floating-Origin - Adds supports for massive multiplayer worlds with FishNet and Unity
hudmarc Open Source
URP-PlanarReflections - Unity package for Unity 6. Adds support for planar reflections in Shader Graph. Compatible only with URP
Siesta-Games Open Source
trecs - ECS framework for Unity with full game state serialization, input recording/playback, and Burst/Jobs support
svermeulen Open Source
UniClaude - Claude Code, natively inside Unity Editor. A dockable chat window with full project awareness, 60+ MCP tools, and zero alt-tabbing.
TheArcForge Open Source
OptimizationBible - This repository hosts my notes regarding games optimization with focus on Unity and Unreal in particular
GameDevGrzesiek Open Source
All-In-One 2D Game Dev Level Creation Pack - Experience all the vibes in a fraction of the time with the All-In-One 2D Game Dev Level Creation Pack!
Humble Bundle Affiliate
Ultimate Farming RPG Assets Bundle - Spring into a curated library of farming-game development assets for Unreal Engine and Unity. Save time on your next build, and help support Code.org!
Humble Bundle Affiliate
Extreme Environment and Monster Unity Bundle - Pay what you want for a library of Unity-ready development assets! Unlock Minotaurs, Gargoyles, monsters of the sea, and more today!
Humble Bundle Affiliate
AdvancedSceneManager - Advanced Scene Manager: The Ultimate Unity Scenemanager! Streamline your Unity scene management and unlock new possibilities with Advanced Scene Manager. This actively supported asset is continuous...
Lazy-Solutions Open Source
AudioConductor - Audio Conductor is a tool that enhances the usability of audio features (AudioClip/AudioSource) in Unity, providing greater convenience in managing and controlling audio assets. - CyberAgentGameEnt...
CyberAgentGameEntertainment Open Source
ResoDynamix - This open-source Unity library provides a flexible solution for developers to manage 3D rendering and UI resolutions independently. By decoupling these settings, it optimizes performance on lower-e...
CyberAgentGameEntertainment Open Source
GridForge - A high-performance, deterministic voxel grid system for spatial partitioning, simulation, and game development
mrdav30 Open Source
Crochet - An interactive dialogue editor for writers and programmers.
FaultyFunctions Open Source
unity-mesh-fracture - Drop-in Voronoi mesh fracturing for Unity URP. Pure-C# fragmentation, watertight fragments, optional Unity-physics bouncing, alpha-fade dissolve, and a pre-bake cache with cooked convex hulls.
sinanata Open Source
unity-3d-to-sprite-baker - Drop-in runtime sprite-atlas baker for Unity 6 / URP. Bake any 3D animated character into a sprite atlas at game start, then play back as a flat textured quad
sinanata Open Source
unity-prefab-thumbnail-renderer - Drop-in runtime prefab to Texture2D pipeline for Unity 6 — static / yaw-rotation / animator-clip thumbnails, async GPU readback, lazy-load tiles, mobile-friendly demo.
sinanata Open Source
InfiniteList - A infinite list scroll view of unity UGUI
SaiTingHu Open Source
UIController - Unity UGUI Controller, inspired by FairyGUI’s Controller system.
windsmoon Open Source
Shop up to 50% off Gustav Olsson AB - Publisher Sale - Gustav Olsson is an independent software developer working on contained & performant Unity assets. If your game needs ropes, water/buoyancy or dynamic fracturing, he's got you covered! PLUS get Ocean Toolkit for FREE with code GUSTAVOLSSON
Unity Affiliate
UnityPathTracing - A real-time path tracing rendering system built in Unity URP
Kuan-Mi Open Source
VoxReader - A C# library to read .vox files created with MagicaVoxel
sandrofigo Open Source
UnityMCP-Testbed - Contribute to keijiro/UnityMCP-Testbed development by creating an account on GitHub.
keijiro Open Source
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Sonorous | Deep Down Below - SONOROUS – Deep Down Below is an unforgiving underwater first-person survival game set in a dystopian world. Find your sunken research to save humanity from an eternal life on the open sea in a continuous fight for survival.
[You can wishlist it on Steam]
HOONAYA
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My game, Call Of Dookie. Full game available now on Steam
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Would You Mind Helping Us Out?
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A Marrone Games project.
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