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Making fire feel alive: Real-time fluid simulation in Ignitement | Unity - Solo developer Sørb explains how he uses real-time 2D fluid simulation to create dynamic, gameplay-driven fire VFX in Unity for his upcoming action roguelite, Ignitement.
unity.com
Inside the Tech and Artistic Inspirations of No Rest for the Wicked - Moon Studios’ Gameplay Tech Lead and Art Directors break down how they modified Unity to craft No Rest for the Wicked and the artistic inspirations and process that led to its painterly qualities.
80.lv
Cairn technical art deep dive: Rendering gameplay-specific rock materials on top of level design | Unity - Anthony Beyer, technical art director at The Game Bakers, dives into Cairn's technical art and using 3D blendmaps and Compute Shaders in Unity to sync "No-Piton Surfaces" between visuals and gameplay.
unity.com
Unity shader preloading: good move, wrong timing - In one of my latest performance consulting reports, my client was letting Unity preload shaders. Really good move. Because that’s exactly the kind of thing that prevents ugly in-game spikes later that ruin the experience. But here’s the catch: If you let Unity decide when to do it,
thegamedev.guru
Do You Need Math to Make Games in Unity? - Do you need math to make games in Unity? Yes, if you want a career. Here is the honest answer, with real examples from shipped Unity projects.
darkounity.com
How we stayed on the front page of itch for over a month - We launched our alpha on itch.io and stayed featured on the front page for over a month. Here's how we cracked tags, banner CTR, and the algorithm.
blog.luden.io
How Pizza Tycoon simulated traffic on a 25 MHz CPU — Pizza Legacy Blog - Reverse engineering the traffic system from Pizza Tycoon (1994): how the original devs drove dozens of cars through a city with almost no CPU budget.
pizzalegacy.nl
CopyPxl – Copy & Create Pixel Assets - AI bitmap font, sprite sheet, pixel art converter, 9-slice UI generator — copy pixel assets from reference images.
copypxl.com
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Get Unity Certified! Take aim at your dream job! A a certification that will help you stand out from the crowd.
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Former Hasbro CEO: You Can License Big IPs as an Indie Dev (Here's How) - Today, I'm joined by Tom Dusenberry, former Hasbro Interactive CEO, who shares hard-earned lessons from shipping 300+ games, navigating M&A, and working with some of the biggest IPs in the world. We break down the realities of game development today, from licensing and funding to AI, discoverability, and what truly drives long-term success.
Harry Phokou
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I Taught Claude to Build Unity Inspectors Without Code - I reverse-engineered the file format behind Sirenix's new Odin Visual Designer and taught Claude to read and write it. Now it builds custom Unity Inspectors for me while I make coffee.
Gamedev Engine Room
Getting Started with Awaitables - An Awaitable class is a wrapper around an asynchronous task that allows your method to pause and automatically continue when that task finishes. In this video, we give you an introduction to Unity's awaitable system, including its core concepts and examples of how you can implement it in your projects while avoiding common pitfalls.
Unity
When Complexity Becomes Your Enemy in Game Dev - In this video, I break down a common trap in game development—adding complexity where it doesn’t belong. Using a real example, we walk through how a simple system turned into an over-engineered solution, why that happens, and what it costs in terms of clarity, iteration speed, and maintainability. We’ll look at how to recognize when you’re crossing the line, and go over practical guidelines to help you keep your systems as simple as they need to be—no simpler, no more complex.
git-amend
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MIGHTY TASKS - Kanban, Gantt, Tasks, Mindmaps, Users and more! - Stop alt-tabbing to web boards while your due date burns. Mighty Tasks is a ruthless in-editor command center. Anchor the schedule to your game, execute the backlog, and take your weekend back.
ShrinkRay Entertainment Affiliate
blur-pro-urp - A repository for the Blur Shaders Pro asset pack for Unity's Universal Render Pipeline.
daniel-ilett Open Source
unity-isometric-pixel-pipeline - Pixel art isometric render pipeline for Unity 6 URP — toon shading, GPU grass, outline, sharp upscale
bababuyyy Open Source
UnityIsometric2D - Isometric 2D System for Unity Engine (Job System Supported)
MyNameIsDabin Open Source
LOD-generator - Batch LOD generation and FBX export for Unreal Engine and Unity — Blender addon
Colosyn Open Source
GenUI - Generative UI and OSC control for Unity
Theoriz Open Source
Mathfs - Expanded Math Functionality for Unity
FreyaHolmer Open Source
Unity-Skills - AI automation skills specifically designed for Unity
Besty0728 Open Source
Buttr.Unity - A lightweight Dependency Injection framework for Unity
Crumpet-Labs Open Source
Yogurt - Async Managed Component-Oriented framework for Unity
Hoodrij Open Source
leg.texturebrowser - old school texture browser for Unity
billowper Open Source
Quadtree-LOD-Planet-Generation-Unity - Seamless dynamic planetary terrain generation on runtime using cubemap heightmap texture for Unity with Unity Jobs System
OmerBilget Open Source
funplay-unity-mcp - The Most Advanced MCP Server for Unity Editor with execute_code, prompts/resources, input simulation, screenshots, and play mode automation.
FunplayAI Open Source
Crochet - An interactive dialogue editor for writers and programmers.
FaultyFunctions Open Source
SwiftCollections - A high-performance, memory-efficient library of collections designed for game development, simulations, and other performance-critical applications.
mrdav30 Open Source
Unity-Game-Utilities - A modular Unity utility package providing reusable runtime systems, editor tooling, and experimental gameplay modules editor utilities (events, save system, extensions, projectiles, currency, and m...
mRemAiello Open Source
Unity-Package-CoSequencer - A package allowing easy Coroutine sequencing through both Inspector and code
Kmiecis Open Source
RTLTMPro - Right-To-Left Text Mesh Pro for Unity. This plugin adds support for Persian and Arabic languages to TextMeshPro.
pnarimani Open Source
Unity-AI-ProBuilder - AI-powered 3D modeling tools for Unity ProBuilder. Enables AI assistants to create and manipulate editable meshes through natural language commands. Create primitive shapes, extrude faces, bevel ed...
IvanMurzak Open Source
sprite-sheet-helper - Create sprite sheets, gifs and assets from 3D models
Kyonru Open Source
AudioConductor - Audio Conductor is a tool that enhances the usability of audio features (AudioClip/AudioSource) in Unity, providing greater convenience in managing and controlling audio assets. - CyberAgentGameEnt...
CyberAgentGameEntertainment Open Source
unity-texture-packer - Utility to combine color channels from different textures into a single output.
andydbc Open Source
ReGoap - Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples
luxkun Open Source
Massive Game Dev Asset Collection - Any kind of asset you could imagine. Game developers—build the worlds you’ve always dreamed of with this bundle of ready-to-use assets from Bugrimov Maksim. Unlock fantasy-themed NPCs, creeping creatures, instruments of war, FPS weapon animations, and more. These asset packs are packed with professional-quality style and detail, helping you save time and money when you shop with Humble. Turn your RPG fantasies into reality with this massive collection of elite assets—and help support Save the Children with your purchase.
Humble Bundle Affiliate
Massive Game Asset Music Bundle - Let’sss get ready to bundle! Create the perfect audioscape for your next game or creative project with the Massive Game Asset Music Bundle, featuring work from top creators Alec Shea, JDB Artist, Joel Steudler, and Murray Atkinson. Highlights from this extensive library of beta-ready assets include Epic Strings, JRPG and Fantasy Music Vol. 1-4, Inspirational Music Pack Vol. 1, and more. Explore a variety of genres, from Spanish guitars to supernatural strings and everything in between. Get the assets you need to achieve the sound you’re looking for, and support Breakthrough T1D with your purchase!
Humble Bundle Affiliate
Self-Balancing Active Ragdoll | Animation Tools | Unity Asset Store - Use the Self-Balancing Active Ragdoll tool from Frost Punch Games on your next project. Find this & more animation tools on the Unity Asset Store.
assetstore.unity.com Affiliate
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Project Red Sun - Project Red Sun is a combat flight action game that has you fighting across the world as a heroic ace against corporate armies who will spare no expense in trying to take you down. With specialized jets and weaponry, dogfight aces, airships, and more in a campaign packed with arcade gameplay.
[You can wishlist it on Steam]
AOA Studios
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My game, Call Of Dookie. Full game available now on Steam
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Would You Mind Helping Us Out?
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A Marrone Games project.
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