Why Nightdive Focuses on 'How You Remember It' in Video Game Remasters - Nightdive’s Grover Wimberley explains how the studio balances nostalgia and modernization, works with modding communities, and chooses which classic games to remaster.
80.lv

How a Solo Developer is Building an Authentic CRPG in Unity - Learn how Revenge of the Firstborn uses Unity, 3.5 SRD rules, modular architecture, and AI-assisted tools to build a modern CRPG. This interview explores combat systems, performance optimization, prefab workflows, and solo dev strategies.
80.lv

C# in Unity 2026: Features Most Developers Still Don’t Use - The Unity engine has evolved a lot in modern days, but I noticed a trend where Unity developers are still using "outdated" techniques when writing their C# code.
darkounity.com

The gold standard of optimization: A look under the hood of RollerCoaster Tycoon - Due to some lucky circumstances, I recently had the chance to appear in one of the biggest German gaming podcasts, Stay Forever, to talk about the technology of RollerCoaster Tycoon (1999).
larstofus.com

Jobs

Get Unity Certified! Take aim at your dream job! A a certification that will help you stand out from the crowd.

Videos

7 Reasons UI Toolkit Is Better Than UGUI - UI Toolkit in Unity has come a long way, but a lot of developers are still sticking with uGUI. 
Game Dev Guide

Survival Building System in Unity (Sockets + Snapping) - In this video, we build a clean and flexible survival building system in Unity inspired by games like V Rising, where modular pieces such as floors, walls, and doors snap together using sockets. We focus on the core concepts—piece types, socket rules, snapping logic, and placement—so you can understand how the system works and extend it in your own projects. If you’re interested in building systems for survival or sandbox games, this is a solid foundation to start from.
git-amend

Migrating to Render Graph - Render Graph Samples Part 1 - Kick off our new Render Graph video series and learn how to migrate your project to the new Render Graph system in Unity 6 with the Universal Render Pipeline.
Unity

You're Not Using C# Events To Their Full Potential - C# events in Unity are more powerful than you think. Most developers never go beyond subscribe and unsubscribe.
Gamedev Engine Room

Path to CoreCLR - In this GDC 2026 session, Joe Valenzuela, Senior Director of Unity’s Core Engine team, gives a whirlwind overview of the most anticipated updates on the roadmap.
Unity

Mark LaCroix: On GDC, Indie Success, and the value of Community - @Aarimous and Mark LaCoix sit down to chat about how GDC went this year, his work on Blippo+, and the value we have both found in game dev community.
Scope Creepers: A Game Dev Podcast

Lighting In Unity in 10 Minutes/1 Hour/1 Day | Clocked - In a hurry to light a scene? Got a little time to spare? Join Sarah and Esteban as they showcase techniques for creating dynamically lit interior and exterior scenes using Unity's suite of lighting tools in this episode of Clocked!
Unity

Big News for the S&Box Game Engine - S&box, Facepunch's spiritual successor to Gary's Mod (and future competitor to Unreal Engine for Fortnite and Roblox) just released two major announcements.
Gamefromscratch

Assets

MESH COLLIDER OPTIMIZER – Advanced Animation Collider & BlendShape Colliders (50% Off) - A powerful Unity Editor tool that automatically analyzes, optimizes, and rebuilds Mesh Colliders in a few clicks reducing physics cost, improving performance, and streamlining your workflow. 50% Off Launch Discount
Unity Affiliate

Shop up to 50% off Hovl Studio - Hovl Studio specializes in premium AAA-quality VFX for Unity — spells, projectiles, explosions, shaders, and materials. Clean, optimized, and production-ready assets trusted by developers to elevate their games instantly. PLUS get Map Track Markers VFX for FREE with code HOVL2026
Unity Affiliate

CALVINBALL - All sorts of random publicly-available information, assets, scripts, and more.
trentpolack Open Source

net.peeweek.gameplay-ingredients - Gameplay Ingredients for your Unity Games - A collection of runtime and editor scripts that ease simple tasks while making games and prototypes.
peeweek Open Source

GenEvent - A high-performance, 0GC and attribute-based Event library for both .Net and Unity, which using code generation and without runtime reflection
Puring103 Open Source

GridForge-Unity - A high-performance, deterministic spatial grid management system for simulations and game development.
mrdav30 Open Source

Neuro - Data serialisation and management toolset for Unity
Ninjadini Open Source

UnityDataTools - Experimental tools and libraries for reading and analyzing Unity data files.
Unity-Technologies Open Source

DataBinding - Data binding for Unity gameobjects. If you like MVVM User Interfaces, this is where to start.
JochenHeckl Open Source

unity-history-window - A simple selection history window for Unity
acoppes Open Source

UnityRuntimeTransformHandles - Runtime Transform Handles for Unity
manaporkun Open Source

UGizmo - Highly efficient gizmo drawer for Unity
harumas Open Source

Color-Changer-For-Unity - Non-Destructive Real-time Texture Recoloring Tool for Unity
puk06 Open Source

NovaShader - Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
CyberAgentGameEntertainment Open Source

RSUV-Bit-Packer - Framework facilitating the use of Renderer Shader User Value (RSUV) in Unity.
FredMoreau Open Source

unity-camera-and-input - A camera controller and input wrapper
insthync Open Source

RadioUnityStream - Stream live internet radio in Unity using pure C# supports Icecast/SHOUTcast and HLS streams with no native dependencies
sjbmcg Open Source

HTML-to-UGUI-Baker - Convert AI-generated HTML prototypes into Unity UGUI interfaces with automated workflows for multi-resolution support and seamless JSON integration.
mrrizzs Open Source

UnityStarter - A production-ready, modular Unity framework with UE-inspired Gameplay Ability System, zero-GC infrastructure, and hot-update support. Battle-tested, DI-friendly, and cross-platform optimized.
MaiKuraki Open Source

KrasCore-Mosaic - Mosaic is a Next Gen Runtime Unity ECS Tilemap solution, heavily inspired by LDtk, built using Entity Component System
Fire-Aalt Open Source

VNovelizer - An Excel-Driven Unity Visual Novel Plugin
Fakecorps Open Source

unity-cli-loop - Your Unity project's AI autopilot. Compile, test, debug, repeat—until it just works.
hatayama Open Source

StaticEcs - C# Hierarchical Inverted Bitmap ECS framework
Felid-Force-Studios Open Source

Graphlit - A node shader editor for Toon and PBR shaders
z3y Open Source

I've created over 150 light cookies for use in Unity (CC0, public domain) - Hey everyone! I've created a package that includes over 150 light cookies which work perfectly in Unity.
kenney.nl

Wars & Wastelands Game Dev Bundle - Wow! Warzone assault assets await within—pay what you want for the Wars & Wastelands Game Dev Bundle and help support Girls Who Code!
Humble Bundle Affiliate

Asset Store MEGA 15 - Don’t wait—pay what you want for an elite collection of visual and audio assets from the best devs in the biz with our latest Mega Bundle!
Humble Bundle Affiliate

Massive Game Dev Asset Collection - Say hello to a massive library of game dev assets all designed to save you time and money on your next project—these assets pack a punch!
Humble Bundle Affiliate

Game Spotlight

Among Giants - Among Giants is an open-world game where the player gets to explore the planet at their own pace, deciphering the alien language to get a better understanding of what has happened to humanity by hunting down colossal giants that roam the world and extracting their final memories.

[You can get it now for Meta Quest, or visit their website]

kmonkey

Call Of Dookie - Demo Available Now!

My game, Call Of Dookie. Full game available now on Steam

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