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Custom Meshes in UI (BIRP & URP) - Hi all, Here is how to render custom meshes in Unity UI (Overlay). Actual custom meshes, not a rendertexture :).
Minions Art
Here is how I made the "Liquid in a bottle"-effect in my game. - [video tutorial]
old.reddit.com
Festivals – How To Market A Game - [see a list of upcoming festivals to apply to]
howtomarketagame.com
How to Write a Sentiment Report — Victoria Tran - Reddit, Twitter (X), Facebook, YouTube, Instagram, Discord, reviews, press writeups, TikTok, Tumblr ahhhHHHHHHHH oh god there are so many places someone can talk about your game.
victoriatran.com
Tutorial: How to create graphics like in Disco Elysium- I posted a 2.5D render showcase this week. Developers asked for the implementation details. This guide explains the Camera Projection Mapping and Shader Graph setup.
old.reddit.com
Scaling Unity Workflows for Medium To Large Projects - Learn how Mega Cat Studios uses Unity’s core modularity, Assembly Definitions, automated tests, and Git best practices to keep medium and large projects maintainable and performant.
unity.com
Best Practices For Bringing Your Unity Game To Steam Deck - Josh Steinhauer-Li joined us to discuss the challenges of optimizing Ardenfall, an Elder Scrolls-inspired indie RPG, for the Steam Deck, as well as implementing controller support, while also sharing valuable advice.
80.lv
Fast and Gorgeous Erosion Filter - This blog post and the companion video both explain an erosion technique I’ve worked on over the past eight months.
blog.runevision.com
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Get Unity Certified! Take aim at your dream job! A a certification that will help you stand out from the crowd.
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How To Make RAGDOLLS in Unity (INSANELY EASY) - Today we will go through how to create ragdolls in Unity the EASY way—and actually use them in your game.
Game Dev Pilot
I Broke Down All of GDC 2026 So You Don't Have To - I went through all of the GDC data for #gamedevelopers and shared my thoughts on the industry trends that are affecting #gamedev.
Tim Ruswick
Transparent pixels from scratch, 80s style - When you don't have specialized sprite hardware, you have to do all the drawing and animation manually.
Coco Town
Game AI's Existential Crisis (Part 1) - Game AI, the practice of implementing artificial intelligence to craft the experience of players in video games, is facing an existential crisis.
AI and Games
Alpherior : On finding post launch Success and Steam Bundles - @Aarimous and Alpherior sit down to chat about the the success of his first game Genome Guardians and how he's approaching releasing his 3rd commercial game
Scope Creepers: A Game Dev Podcast
How I Built an Open-World Engine for the N64 - I built a custom open-world engine for the N64. In this video, I break down how I achieved a seamless, massive world with zero loading screens on N64 hardware.
James Lambert
I Built a Physically-Modeled Engine Sound System for Games - Custom engine sound systems for your game.
AK Audio
Fretless Music System - Join us for a livestream with the team behind the RPG Fretless. You’ll learn about their music system with insights on their development journey.
Unity
Building Scene Transitions in Unity (Without Singletons) - In this episode of the Unity Scene Persistence series, we build a clean and scalable scene transition system for metroidvanias
Night Run Studio
Speed Up Your Workflow In Unity With Scene Collections - This episode dives into building a Scene Collection Tool in Unity — essentially a simple editor button that lets you quickly find and load multiple scenes
Game Dev Guide
What's New in 6.4 - Unity 6.4 is here with workflow improvements, graphics updates, optimization features, and more. In this video, we cover what’s new in Unity 6.4, including B...
Unity
Invisible By Design - Devcom 2025 - Great UX in games is often invisible — but essential. In this session, Lionel Cornelius Jr. shares his wealth of knowledge of how his work shapes the way pla...
Lionel Cornelius Jr
The Observer Pattern Wasn't Enough. Can This Pattern Fix It? - Tight coupling in Unity C# is a problem the Observer pattern alone can't fully solve.
Gamedev Engine Room
High-Performance Animations With LitMotion - LitMotion is a modern tweening library for Unity built around a different idea — instead of animating components directly, it generates values you can bind
git-amend
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Bundle Collection Sale - up to 70% off - Already bundled for value, now up to $200 off. Shop full collections across 3D, tools, audio, and more. Plus, get an additional 10% off all purchases of $100+ with code SPRING10.
Unity Affiliate
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Asset Store MEGA 15 - Don’t wait—pay what you want for an elite collection of visual and audio assets from the best devs in the biz with our latest Mega Bundle!
Humble Bundle Affiliate
Shop up to 50% off SwishSwoosh - SwishSwoosh is a project started by MadRooster Game Audio Lab, a team of sound designers, composers and software engineers creating tailored sound effects and music for video games. If you got lost in the pile of thousands of audio files all over the net, you are in the right place. PLUS get Sci-Fi Weapons: Bullet Hell Sound Effects Pack for FREE with code SWISHSWOOSH
Unity Affiliate
I made a list of great, free assets that might not be super... - Hi! I've recently gone through many of the free assets on the asset store and had a lot of fun with the things I found (and tested). Here's a...
old.reddit.com
AdvancedTerrainErosion - Advanced Terrain Erosion heightmap generator for Unity + Burst
lpmitchell Open Source
Rish - R[eact]ish UI system for Unity
clockworklabs Open Source
Unity-Skills - AI automation skills specifically designed for Unity
Besty0728 Open Source
Ibralogue - Robust, extensible dialogue framework for the Unity game engine
Ibralogue Open Source
TypeSelector-for-Unity - Effortlessly select derived types in the Unity Inspector to streamline and accelerate your project development.
FelipeIshimine Open Source
Unity-Textures-Hunter - Provides summary of all textures and atlases in Unity project
AlexeyPerov Open Source
unity-cli-loop - Your Unity project's AI autopilot. Compile, test, debug, repeat—until it just works.
hatayama Open Source
Unity_Font_Replacer - Unity_Font_Replacer
snowyegret23 Open Source
Color-Changer-For-Unity - Non-Destructive Real-time Texture Recoloring Tool for Unity
puk06 Open Source
unity-control-protocol - Rust-based Unity Control CLI + C# bridge layer. Exposes editor, debugging and lifecycle structured tool access outside of Unity. Highly recommended for heavy agentic development workflows. - mflRev...
mflRevan Open Source
UIManager - Unity UI system with layers, transitions, window groups, and strongly typed window IDs — built for complex in-game UI.
brunomikoski Open Source
splashedit - Contribute to psxsplash/splashedit development by creating an account on GitHub.
psxsplash Open Source
Audio Machine Pro - Easy SFX and music - Get the Audio Machine Pro - Easy SFX and music package from hugojobe and speed up your game development process. Find this & other Audio options on the Unity Asset Store. [Lite version available as well]
assetstore.unity.com Affiliate
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Go! Go! Mister Chickums - GO! GO! MISTER CHICKUMS is a fun, classic single-screen platformer inspired by arcade hits from the 80s. Playable in single player or couch co-op mode for 2 players. Are you ready to take over the leaderboards?
[You can get it now on Steam]
com8com1 Software
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My game, Call Of Dookie. Full game available now on Steam
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Would You Mind Helping Us Out?
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A Marrone Games project.
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