Hi everyone, just a short note before the usual newsletter. This is issue 300, crazy we made it this far! Thanks to all the folks who share their knowledge and content every week, and to everyone who reads and shares it. Here's to another 300!?
Now back to your regularly scheduled program...
Ghost Stories To Scare Indie Developers - In this blog post I want to look at the ghost stories that indies tell each other and pick apart why we shouldn’t fear them.
howtomarketagame.com
Steam Tag Analysis & Optimisation Tool - Use this tool to create a comparative analysis of your competitors — and optimise your Steam tags for the recommendation engine!
impress.games
Expression Trees in C#: Building Dynamic LINQ Queries at Runtime - Tired of endless if-else blocks just to build queries? What if your LINQ queries could write themselves at runtime? Today, we will unfold expression trees, which can be used to create dynamic queries at runtime. I will show how to use expression trees in your project and understand their advantages and limitations.
blog.elmah.io
Accessible Games Initiative tags - This document is designed as a set of best practices for implementing the Accessible Games Initiative tags in digital storefronts, product pages or digital catalogues as well as providing general principles that may be helpful for anyone using the tags and tag terminology in other applications.
accessiblegames.com
GameDev Torch - GameDev Torch is a small gamedev specific search engine. Search gamedev related articles, game engines, frameworks, blog posts and more from a manually curated set of websites. Use it to complement your general purpose search engines to easily find niche resources.
gamedevtorch.com
Shader Academy - Learn computer graphics by solving challenges.
shaderacademy.com
PSA: Unity Platform Protection: Developer Remediation Guide - Important: A security vulnerability was identified that affects games and applications built on Unity versions 2017.1 and later. If your project was built with any Unity version from 2017 up to today’s patched releases, it may be affected. All developers with affected projects must take action.
Unity
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Get Unity Certified! Take aim at your dream job! A a certification that will help you stand out from the crowd.
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How Games Do Destruction - Let's talk about video game destruction, and break down the techniques used to dent cars, break boxes, tear through scenery, and blow up buildings.
Game Maker's Toolkit
Min-Maxing Your Steam Launch - This is a Game Dev Podcast with my guest Cory Darby, a indie games strategist / profissional min-maxer and the co-creator of Click & Conquer, a game that with just 400 hours of work managed to turn over 100K in profits. We talk about how to optimize your Steam launch for maximum visibility and where the indie games industry on Steam is going.
Jonas Tyroller
How to TikTok for Indie Games! (Abi Le Guilcher, Future Friends) // IMPACT! Indie Games 2025 - Join Future Friends TikTok specialist Abi as she discusses all things TikTok! Marketing your game is hard enough, but breaking it down into short-form video content can feel even harder. In this session, Abi will talk about finding your tone and unique style on the app, as well as best practices for reaching a larger audience whilst also finding your own voice on both TikTok and other video app alternatives
IMPRESS // Ashley Gwinnell
VFX Texture Creation: The ULTIMATE guide - Ready to take your visual effects to the next level? In this step-by-step tutorial, I'll show you exactly how I create PBR textures for my VFX projects. Whether you're working on game assets, movie shots, or archviz, quality textures are key!
Le Lu
The Making of Indiana Jones and the Great Circle - /noclip Documentary - In the third and final video from our time at MachineGames we dive into the design and development of Indiana Jones and the Great Circle.
/noclip
Recreating Half-Life 2 Graphics - I explore what makes video games from the early 2000's look the way they do and how to recreate that style using PhotoShop, Blender & Godot Game Engine.
NoPoly
Building a Clean Targeting Framework for Abilities in Unity - Targeting Abilities in Unity can be tricky, but in this video we build a clean and flexible system that makes it easy to handle different ability types. We start with a base targeting strategy, then create concrete examples like self-targeting for buffs, area-of-effect targeting with a preview, and projectile-based targeting that finds enemies on impact. All of these strategies plug into the same manager on the player, making the system modular, reusable, and simple to extend for future abilities. By the end, you’ll have a solid framework for smarter targeting in your Unity projects.
git-amend
Build an Online Game In a Simple Database - This is a Game Dev Podcast with my guest Tyler F. Cloutier, co-founder and head of Clockwork Labs, who are building their MMO, Bitcraft Online, entirely in a database. They are making this database available for other developers under the name SpacetimeDB. It's a real time relational database that promises to massively simplify infrastructure required for both applications and games alike, almost like an operating system for the cloud. I'm very on board with their vision. Can it actually hold up? Let's have a look.
Jonas Tyroller
FAB.com Free Assets - SciFi Environment - The Orb, Adventure Characters Pack, Modular Rural Cabin
fab.com
Cinemachine Player Controller Cameras - This video explores the different types of Cinemachine cameras you can use to track your playable characters. It covers switching between camera types, adding object avoidance to ensure the camera does not clip through walls, and tips for how to use the Deoccluder extension, Clear Shot component, and more.
Unity
Getting Started with Lighting for Pixel Art | Learning Content Spotlight - Join Unity Learn team members Luna and Aaron to discover the wonders of lighting pixel art games using the new Learn Course 2D Lighting for Pixel Art!
Unity
How to dynamically resize a text box based on text length - You can create an automatically resizing text box in just a few steps by using the Unity layout system. This tutorial also covers how to control in which direction your box expands.
Christina Creates Games
Lightning/Shock Aura Effect - Unity ShaderGraph/VFX Graph tutorial - A lightning/electric/shock aura effect I made in Unity using ShaderGraph and VFX graph. For use in my upcoming asymmetrical VR game: Mystro
ArmanDoesStuff
Why Dependency Injection Beats Singletons in Unity - Singletons work fine until you need A/B testing or multiple reward systems. Then your code becomes a mess of if-else statements.
Gamedev Engine Room
Using C# Generic Interfaces for Flexible, Long Running Effects - Generic Interfaces are the backbone of a clean, flexible ability system, and in this video we’ll refactor a simple fireball-and-poison setup into a robust framework that supports both instant and persistent effects. By introducing interfaces and generics, we’ll decouple abilities from the player, make effects reusable across any damageable target, and extend the system to handle ongoing effects like poison with proper lifecycle management. We’ll also compose multiple effects into a single ability and add polish with visuals and audio, ending with a fully data-driven approach that’s easier to maintain and far more powerful in gameplay.
git-amend
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Grow Your Garden sale - Whether you’re building a casual garden sim or a full farming adventure, this sale has the tools to get you started. Terrain, props, characters, and more—now at 50% off.
Including: VolFx - VFX Toolkit (Post Processing, Timeline Tracks, Shaders, Tools), TileWorldCreator 4, Procedural City Generator, Top Down Effects 2.0, GrassFlow 2, and lots more
Unity Affiliate
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Best Of Synty Game Dev Assets 5 - Simply the best assets from Synty Studios. Game developers, rejoice! The pros at Synty Studios are here to help you take your project from baseline to beta with our latest Software Bundle. Build your worlds with professional-quality assets—from towns, people, and militaries to stylized polygon kaiju, casinos, dungeons, and more. Add complex interfaces or simple dungeons—anything you need to help bring your dream game to life. You’ll even get a $10 voucher to the Synty Studios store to keep creating.
Humble Bundle Affiliate
Unity-Package-CoSequencer - A package allowing easy Coroutine sequencing through both Inspector and code
Kmiecis Open Source
MotionMatching - Motion Matching implementation for Unity
JLPM22 Open Source
URP_RetroCRTShader - A shader graph which replicates some retro tv/monitor/vhs effects. CRT warping, scanlines, static, distortion, etc.
Cyanilux Open Source
UnitySteamBuildUploader - Editor tool to help you upload builds to online services. Steam being the obvious
JamesVeug Open Source
BlockMaps - Unity framework to create detailed, 3D, grid-based worlds with real-time navmesh generation and intergrated pathfinding, vision and movement systems.
p-svacha Open Source
StaticEcs - C# Binary entity component system framework
Felid-Force-Studios Open Source
SimpleUnitySprings - Simple and free spring library for Unity, perfect for animating UI or game elements in your project.
mashlol Open Source
EnigmaCore - Enigma Core for Unity - is a useful set of tools and extensions to speedup development of core Unity applications. This code is shared between all my projects and it is in active update and improvement.
EnigmaticComma Open Source
ECS-IAUS-sytstem - Infinite Axis Utility System for Unity
DreamersIncStudios Open Source
unity-project-template - The ideal starting point for new Unity Projects. It includes best practices for project structure and C# coding standards. This is for traditional GameObject OOP projects, not for DOTS projects.
SamuelAsherRivello Open Source
fscr2 - Raycast car physics for Unity
sky03611 Open Source
GShell - A REPL (Read-Eval-Print Loop) tool for Unity, supporting both Mono and IL2CPP
AlanLiu90 Open Source
Neuro - Data serialisation and management toolset for Unity
Ninjadini Open Source
gsplat-unity - A Unity package for rendering 3D Gaussian Splatting.
wuyize25 Open Source
comment-to-tooltip - Reuse your code comments as Unity inspector tooltips
tool-buddy Open Source
UnityGLTF - Runtime glTF 2.0 Loader for Unity3D
KhronosGroup Open Source
NodeGraphProcessor - Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
alelievr Open Source
wind-simulation - Unity wind simulation that affects all rigidbodies in the scene
robertrumney Open Source
tools-motion-kit - MotionKit is a Unity engine tool that animates anything. It is very similar to DOTween, but with inspector super powers and a few tweaks that makes it simpler to use and learn.
cocodrilodog Open Source
Shop up to 50% off Bolt-Scripts - Publisher Sale - Just a guy who took virtual grass a bit too seriously. I hear people find it useful, so I've turned some of my creations into simple-to-use assets to help people kickstart their ideas. PLUS get Trajectory Predictor for FREE with code BOLTSCRIPTS
Unity Affiliate
Gigantic Gamedev Assets & Tools Mega Bundle - Get ready to build the game of your dreams with this tremendous collection of assets and applications. With packs spanning from Victorian themes to medieval times and all the way to sci-fi, you’ll be ready to transpose your ideas to game space with ease. Over $5,000 worth of art, sound effects, visual effects, and more await your creative guidance. Plus, you’ll support Girls Who Code with your purchase.
Humble Bundle Affiliate
VFX Overload Bundle - Supercharge your next game, video, or vlog project with elite visuals using the all-new Humble Software Bundle: VFX Overload! This gigantic library of high-quality assets from VRhinoFX gives you everything you need to add professional touches to your original creations. Perfect for high-fantasy RPGs, shooters, and action titles—add top-tier 3D environments and visuals for attack spells, medieval taverns, explosions, stylized smoke and water effects, and beyond. Get serious about your next project’s visuals and help support One Tree Planted with your purchase.
Humble Bundle Affiliate
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Overcome Your Fears - Caretaker - Steve Jackson, a 19-year-old high schooler, is looking after a friends house and encounters eerie events in a small town. Dive into the dark mystery of the events you unwittingly became a part of. Will you be able to uncover the truth?
[You can wishlist it on Steam and get the demo on Itch]
markuwaaaaa
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My game, Call Of Dookie. Demo available on Steam
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Would You Mind Helping Us Out?
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A Marrone Games project.
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