Developer Explains How He Tripled Performance of His Game in Unity - Developer Alejandro Nunez knows how to make Unity games run well: in a month, he made performance in his large-scale RTS The Last General much smoother, achieving 3 times more FPS than before. Moreover, he shared his ways with other creators.
80.lv

'Do play it!': Dev begs 10,000 fans who bought his horror game to actually start it - Threshold is a fantastic psychological horror game owned by thousands of Steam users who haven't turned it on yet
polygon.com

6000+ Wishlists in one month: How we did it with just one Steam page - Let me tell you the story of our studio, Two Horns Unicorn, and how we gathered 6,000 wishlists for our new cooperative project S.E.M.I. - Side Effects May Include... with just one Steam page in just one month.
old.reddit.com

Procedural Island Generation (III) - This post continues from Part II, where we established the paint map foundation and mountain ridge system. Now we’ll add detailed noise layers, distance-based mountain peaks, and do blending to create the final terrain elevation.
brashandplucky.com

Jobs

Get Unity Certified! Take aim at your dream job! A a certification that will help you stand out from the crowd.

Videos

How to Get Your Game Featured in Game Showcases - Join very special guests Jenny Windom (Wholesome Games) and Chris Wulf (Triple-i Initiative) to learn about how you can get your game featured
Unity

Marketing Indie Games as a Developer vs. Publisher - This is a Game Dev Podcast with my guest Philomena Schwab, co-founder/CEO of Stray Fawn Studio, the creators of The Wandering Village, Dungeon Clawler, Nimbatus and Niche. She's the head of Stray Fawn's new publishing branch and she co-founded the Swiss Game Hub, a co-working space for game developers. We talk about what it takes to make successful games, community building, early access, publishing and women in game dev.
Jonas Tyroller

Creating EASY Pathways with Splines | Free Pro Training Session - Sarah from Unity's Pro Training team is leading a FREE session about how to create easy pathways using Splines! …
Unity

What's The Point Of Hard Games, Anyway? - Hollow Knight: Silksong is the latest game to join the "difficulty in games" debate. In this Mini episode of GMTK, let's look at why, and how, designers implement a high level of challenge in their games.
Game Maker's Toolkit

Don't Let Your Nav Mesh Update Strategy RUIN Your Game's Performance - Quantization is the key to making dynamic NavMesh updates efficient in Unity. By snapping the NavMesh surface to a grid instead of rebuilding on every tiny movement, you avoid unnecessary updates and keep performance steady. In this video, you’ll learn exactly how quantization works, see it in action with clear code examples, and discover how it can benefit large worlds or voxel-based environments where frequent NavMesh rebuilds would normally be too costly.
git-amend

Terrain Shaders in Shader Graph - The Shader Graph and World Building teams are excited to announce that in Unity 6.3 Shader Graph is now officially supported for creating terrain shaders in both HDRP and URP. In addition to a new target and nodes in Shader Graph, we've also created new sample content to help you get started quickly with creating terrain shaders. Watch this video for all of the details, and then let us know what you think!
Unity

Assets

The 2025 Learn Unity Game Dev Bundle - Learn Unity—bring your games to life. 

Get serious about game creation and take your passion to the next level with our latest bundle! Learn essential game development skills for one of today’s most popular platforms—Unity. The Unity Engine is approachable, powerful, and perfect for creators of all skill levels. Dive into top-rated courses like Complete Unity 2D C# Developer Course, Unity Real Time Strategy Course, and Unity Turn Based Strategy Course. 

Pay what you want for a bundle that can transform your career—and help support Charity: Water with your purchase.
Humble Bundle Affiliate

50% off Fresh Assets – Fall edition - Say hello to the newest must-have assets! From tools to art, grab the freshest picks at half price—before the sale’s gone.
Unity Affiliate

I wrote six guides on aspects of the Unity UGUI system with project files and scripts - 161 pages in total, full of useful infos, workflows and examples. Available as a pack as well as on their own. - Each book focuses on a different aspect and shows examples on how to use it, set it up and more. Each also comes with project files and (apart from the layout system one as it didn't need any) also with scripts.
Christina Creates Games

URP-ScreenSpaceReflection - The ScreenSpace Reflection package for Unity URP renderer.
mseonKim Open Source

TableForge - Unity Editor tool designed for managing, visualizing, and manipulating tabular data from ScriptableObjects and much more.
JoseGomis299 Open Source

VoxelTerrain - Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRP
jedjoud10 Open Source

Jecs - JECS is a C# library for reading and writing configuration files. It is focused on ease of use: the API is simple and intuitive, and the generated files are likewise straightforward, readable, and easy to manually tweak.
JimmyCushnie Open Source

ZenjectTemplate - Modular Zenject-based Unity template with built-in architecture, services, — ready for mid-core or hybrid-casual projects.
SinlessDevil Open Source

Unity-SerializeReferenceExtensions - Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
mackysoft Open Source

unity-rlottie - Unity library that plays Lottie Animation to Texture2D
gindemit Open Source

echo-unity - Lone Echo Zero-G Mechanics Recreated in Unity Prototype
simeonradivoev Open Source

Neuro - Data serialisation and management toolset for Unity
Ninjadini Open Source

Shop up to 50% off Jason Booth - Publisher Sale - Jason Booth is a 30+ year veteran of the game industry. He has shipped over 40 titles, including Guitar Hero, Rock Band, and Asheron's Call. His Unity assets focus on high-performance shaders, terrain rendering, and environment creation. PLUS get MicroVerse for FREE with code JASONBOOTH
Unity Affiliate

Gigantic Gamedev Assets & Tools Mega Bundle - Get ready to build the game of your dreams with this tremendous collection of assets and applications. With packs spanning from Victorian themes to medieval times and all the way to sci-fi, you’ll be ready to transpose your ideas to game space with ease. Over $5,000 worth of art, sound effects, visual effects, and more await your creative guidance. Plus, you’ll support Girls Who Code with your purchase.
Humble Bundle Affiliate

VFX Overload Bundle - Supercharge your next game, video, or vlog project with elite visuals using the all-new Humble Software Bundle: VFX Overload! This gigantic library of high-quality assets from VRhinoFX gives you everything you need to add professional touches to your original creations. Perfect for high-fantasy RPGs, shooters, and action titles—add top-tier 3D environments and visuals for attack spells, medieval taverns, explosions, stylized smoke and water effects, and beyond. Get serious about your next project’s visuals and help support One Tree Planted with your purchase.
Humble Bundle Affiliate

Game Spotlight

Tiny Terra Spaces - Tiny Terra Spaces is a cosy, slow-paced builder where you create your own charming medieval island, placing each building with care. With a variety of handcrafted structures to choose from, you can bring your vision to life at your own pace. The first planned theme takes inspiration from the beauty and history of Scotland, letting you craft a miniature world steeped in old-world charm.

[You can get it on Itch]

Ludus Pax Studio

Call Of Dookie - Demo Available Now!

My game, Call Of Dookie. Demo available on Steam

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