Video Game Blurs (and how the best one works) - Blurs are the basic building block for many video game post-processing effects and essential for sleek and modern GUIs. Video game Depth of Field and Bloom or frosted panels in modern user interfaces - used subtly or obviously - they’re everywhere.
blog.frost.kiwi
Physically based rendering from first principles - In this interactive article, we will explore the physical phenomena that create light and the fundamental laws governing its interaction with matter. We will learn how our human eyes capture light and how our brains interpret it as visual information. We will then model approximations of these physical interactions and learn how to create physically realistic renderings of various materials.
imadr.me
Implementing A Foil Sticker Effect - In this post, I’ll walk you through how to create a custom shader in Three.js that simulates the look of a foil sticker, complete with angle-dependent iridescence and sparkling metallic flakes. The goal is to capture that premium, holographic effect you see on collectible stickers, trading cards, and high-end packaging, but to render it in real time directly in the browser.
4rknova.com
Grass Rendering Series Part 4: Level-Of-Detail Tricks for Infinite Plains of Grass in Godot - This article expands on the previous parts of the grass rendering series and makes it feasible for real-world use with a level-of-detail system utilizing impostors.
hexaquo.at
Lighting and environments in the High Definition Render Pipeline in Unity 6 - ProductsThis is the fourth edition of our HDRP guide, now covering all the capabilities included in HDRP in Unity 6 and 6.1. Use it together with HDRP documentation to get all the know-how and inspiration you need to create beautiful visuals in projects targeting high-end consoles and PCs.
Unity
How do I get into the Game Industry - Every now and then someone tells me that their child loves video games and wants to get into the game industry, then asks me how...
garry.net
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Get Unity Certified! Take aim at your dream job! A a certification that will help you stand out from the crowd.
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Making A Game Where You Create Life - Cellular automata is a popular topic for good reason, being able to produce wildly complex outputs from simple foundations. Is it the first step towards genuine artificial life? Or is it just an illusion?
Acerola
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The ONLY Pixel Art Guide You Need (Beginner to Advanced) - Looking to learn how to make good pixel art? This video talks about choosing a software and how you can improve in your linework, colors, shading, style, and make pixel art that looks good in video games!
Juniper Dev
Make a Competitive Strategy Game Survive - This is a Game Dev Podcast with my guest Youge Wen, aka. "Bearlike", the lead developer of my favorite strategy game Mechabellum, published by Dreamhaven, the publisher and developer founded by Blizzard's Mike Morhaime. We talk about the death spiral for online multiplayer games, game design, balancing for Mechabellum and exchange some advice with each other.
Jonas Tyroller
Customize the Lighting Model With Shader Graph's New Sample Content - In Unity 6.3, the new Custom Lighting sample for Shader Graph helps you customize the URP lighting model to achieve a unique look for your project or make the lighting cheaper. Learn from the included examples to create lit shaders without fog, change the way SSAO and decals are applied, and create stylized rendering. Get additional templates for the new template browser and benefit from a comprehensive library of subgraphs for all types of lighting operations.
Unity
Getting Started with UI Toolkit and World Space UI - Unity's Manu, Esteban and Benoit show you how to get started with UI Toolkit and what's new with World Space UI!
Unity
This Coding Trick Feels Like LEGOs! - Combinator pattern in C#: break logic into small, reusable pieces and combine them with AND, OR, and NOT using a fluent builder. It’s a clean, modular way to compose small functions into one higher order function — like snapping LEGO bricks together — that’s easy to extend and reuse in different contexts.
git-amend
PID Controllers For Game Devs - PID controllers are a core tool for smooth, responsive game mechanics. In this video I break down how the Proportional, Integral, and Derivative terms behave using a train demo, showing where issues like derivative kick and integral wind-up come from. I also cover how to tune a PID step by step, avoid jitter in physics, keep the logic separate from movement code, and explain how it can be extended with setups like chaining controllers and adding feedforward.
MMqd
Unity 6.2 – What’s ACTUALLY New? - Lets look at Unity 6.2, including Mesh LOD, new features for 2D, graphics settings, HDRP and more. We'll look over the FREE Unity AI package and all it's uses. Use and implement Mesh LOD, look at all the new features inside Unity 6.2. So you never miss out!
SpeedTutor
Donkey Kong Bananza's Simplest Design Trick | Design Dive - Donkey Kong Bananza revels in the fun of letting players smash everything into smithereens. But arguably the cutest and simplest trick it employs, is a bark system that helps communicate the relationship between the titular gorilla and his companion Pauline.
AI and Games
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Unreal Engine & Unity Summer Bundle - Calling all game developers—jumpstart your next project with the Unreal Engine & Unity Summer Bundle! Packed with alpha-ready assets from Hivemind and complete with FAB Professional License Keys, this bundle saves you time and money while supercharging your workflow. Build immersive worlds with specialized packs like Modular Medieval Kingdom Megapack and Modular Shooting Range: Fireline Compound—plus hundreds more. Get the professional-quality tools you need to bring your vision to life, and help support Make-A-Wish with your purchase!
Humble Bundle Affiliate
Learn Godot - Complete Course Bundle - Harness the freedom to create with Godot. Your creative possibilities are limitless with the right game engine. Say hello to our latest Software Bundle: Learn Godot in 2025—a complete course collection designed to help you master Godot’s powerful, open-source, and beginner-friendly tools. Build any game you can imagine with step-by-step lessons like Make a Complete Bullet Hell from Scratch in Godot and Make a Fully-Fledged Farming RPG with Godot—then, learn to upload them online with Publishing to Steam for Godot Game Projects! Pay what you want for these great tools and help support NPower with your purchase.
Humble Bundle Affiliate
LightGridShader - LED display shader (Unity URP)
keijiro Open Source
MirrorUnityFPS - Mirror Server Client Authority networking for Unity FPS Starter Assets
TzeC94 Open Source
Stat-System - An extensible stat system with modifiers for the Unity game engine
meredoth Open Source
UnityDoorstop - Doorstop -- run C# before Unity does!
NeighTools Open Source
CustomToolbar - An advanced and extensible toolbar for Unity
Alaxxxx Open Source
statego - StateGo is a visual programming tool that used mixed with source code, and can be used in various programming languages, platforms, frameworks.
NNNIC Open Source
UIT_Charts - Plotting and charts library for Unity UIToolkit
noirb Open Source
NativeCompressions - NativeCompressions is the native ZStandard and LZ4 compression library and managed binding for .NET and Unity.
Cysharp Open Source
UnityAStarVisualiser - A project for visualising working of the A* algorithm made in "Unity".
JasonNumberThirteen Open Source
Shop up to 50% off Fantacode Studios - Publisher Sale - Fantacode Studios builds modular gameplay systems for Unity, including combat, parkour, climbing, dialogue, inventory, and more, that work together, letting developers focus on their games instead of reinventing the wheel. PLUS get FS Rope Swinging System for FREE with code FANTACODESTUDIOS
Unity Affiliate
Blender 3D Modeling Course - Mix it up with Blender assets. Add open-source 3D creation skills to your toolkit with our latest Software Bundle: Blender 3D Modeling Courses! Whether you’re a beginner or a seasoned pro, get comprehensive, professional-quality training covering every aspect of Blender in one complete library. Learn from standout sessions from Eldamar Studio like Learn Geometry Nodes Animation in Blender, the Creating a Modern House In Blender Course, the Procedural Materials In Blender Course, and more. Pay what you want for priceless 3D modeling skills—and help support Save the Children with your purchase!
Humble Bundle Affiliate
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Loggerhead - Loggerhead is a classic style survival horror game set in Australia, during the 1980's. Featuring fixed camera angles, challenging puzzles and limited resources, Loggerhead will take you on a journey into the dark heart of Australia. Can you survive the horrors of Boggarogga Creek?
You can get the demo on Steam and Itch]
Affordable_Cat
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My game, Call Of Dookie. Demo available on Steam
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Would You Mind Helping Us Out?
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A Marrone Games project.
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