ScriptableObject Tutorial: Getting Started [FREE] - In this tutorial you’ll learn how to create and use ScriptableObject in Unity. ScriptableObjects in Unity can increase your workflow, reduce memory usage, and even decouple your code architecture.
Ray Wenderlich
UnityARFoundationEssentials - This repository contains a variety of examples created while making a new video series about AR Foundation Essentials with Unity3d.
Dilmer Valecillos
A shader implementation for SVG - How to use soft mask for vector graphics (SVG) in Unity UI
mob-sakai
Unity 2019.3.0 Alpha 10 - Unity release 2019.3.0a10
Unity Beta Releases
Drawing Multiple Effects with One Particle System - Need to render many similar particle systems at the same time? You can improve performance by using a single particle system and leveraging Emit and EmitParams to create multiple emitters. More info and code at the link.
GrizzlyMachine
My take on shaders: Grab pass distortion - Shader tutorial post on grab pass distortion is publicly out for everyone to read! It's such a super useful effect for shockwaves, heat hazes and many other juicy #VFX use cases!
Harry Alisavakis
Math in the Unity inspector fields - If you're not a human calculator - did you know you can do simple math inside the inspector?
Nathan Sheppard
Use Matrices to program agents which avoid collision with each other in Unity - Recently I needed to program agents that avoid collision with each other. I decided to go down the analytical way and use simultaneous equations. (source code included)
Shahriyar Shahrabi
Using Ray-marching and a number of primitive shapes to create a kind of "slime" - @AlanZucconi tweets a post by SilentFungus, "Add Rigidbody-s to a bunch of spheres, and use raymarching to create a very cool slime/metaball effect."
SilentFungus
Best practice for particle effects in 2D pixel art games - A best practice article for fellow devs with tips on using particle effects in 2D pixel art games
Denis Sinner / Moi Rai Games
LWRP-CustomRendererExamples - Felipe Lira from Unity posts: "Here's some custom rendering effects examples in LWRP. FPS, Character Occlusion and Toon. Check it in this GitHub project with wiki."
Unity Technologies
9 Best UnityTips for Unity Game Developers #97 - Curated #UnityTips No. 97 by Devdog July 2019!
Devdog
Experimenting with External Forces in Water Simulations - Jean-Philippe Grenier has shared a new update on his water simulations showing how he’s experimenting with external forces
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