ScriptableObject Tutorial: Getting Started [FREE] - In this tutorial you’ll learn how to create and use ScriptableObject in Unity. ScriptableObjects in Unity can increase your workflow, reduce memory usage, and even decouple your code architecture.
UnityARFoundationEssentials - This repository contains a variety of examples created while making a new video series about AR Foundation Essentials with Unity3d.
A shader implementation for SVG - How to use soft mask for vector graphics (SVG) in Unity UI
Unity 2019.3.0 Alpha 10 - Unity release 2019.3.0a10
Unity Beta Releases
Drawing Multiple Effects with One Particle System - Need to render many similar particle systems at the same time? You can improve performance by using a single particle system and leveraging Emit and EmitParams to create multiple emitters. More info and code at the link.
My take on shaders: Grab pass distortion - Shader tutorial post on grab pass distortion is publicly out for everyone to read! It's such a super useful effect for shockwaves, heat hazes and many other juicy #VFX use cases!
Math in the Unity inspector fields - If you're not a human calculator - did you know you can do simple math inside the inspector?
Use Matrices to program agents which avoid collision with each other in Unity - Recently I needed to program agents that avoid collision with each other. I decided to go down the analytical way and use simultaneous equations. (source code included)
Using Ray-marching and a number of primitive shapes to create a kind of "slime" - @AlanZucconi tweets a post by SilentFungus, "Add Rigidbody-s to a bunch of spheres, and use raymarching to create a very cool slime/metaball effect."
Best practice for particle effects in 2D pixel art games - A best practice article for fellow devs with tips on using particle effects in 2D pixel art games
Denis Sinner / Moi Rai Games
LWRP-CustomRendererExamples - Felipe Lira from Unity posts: "Here's some custom rendering effects examples in LWRP. FPS, Character Occlusion and Toon. Check it in this GitHub project with wiki."
9 Best UnityTips for Unity Game Developers #97 - Curated #UnityTips No. 97 by Devdog July 2019!
Experimenting with External Forces in Water Simulations - Jean-Philippe Grenier has shared a new update on his water simulations showing how he’s experimenting with external forces