The new Asset Import Pipeline: Solid foundation for speeding up asset imports - As of 2019.3, the new Asset Import Pipeline is the default for new projects, aiming to save you time with faster platform switching and laying the foundation for faster imports. We’re also making the asset pipeline scale better for very large projects.

Havok Physics in Unity - As announced at Game Developers Conference (GDC) 2019, Havok Physics is now available as a Preview package in the Unity Package Manager. This means that all Unity users can get their hands on the same physics solution that powers more than half of the top titles of this console generation and brings a wealth of enhancements for your physics simulation needs.

Introduction to Unity Sprite Shapes [FREE] - Using Unity’s Sprite Shapes, making 2D environments has never been easier. Best of all, you can get get started with just a couple of sprites!
Ray Wenderlich

How to use URL handlers and OpenURL safely in your Unity app - The Unity Security team focuses on helping Unity creators build more trustworthy games and applications. Tune in to this blog series for tips, techniques, and recommendations for creating more secure games and apps with Unity.

Enter Play Mode faster in Unity 2019.3 - Play Mode is at the core of what makes Unity fun to work with. But as your projects get more complex, it can take a while to get started. The faster you can enter and exit Play Mode, the faster you can make and test changes. That’s why we’re introducing Configurable Enter Play Mode in Unity 2019.3 beta as an experimental feature.
Unity Digest: Adding Animation & Improving Visuals - In today's collection, find three animation packs for different types of movements, an anti-aliasing solution, and a tool for reflections.
80 Level

Unity Addressables Pooling: Jump In! - We will be talking about the latency we suffer when we load and display an asset using Addressables for Unity. And actually, we will do something about it. We'll implement a simple Unity Addressables Pooling System.
Rubén Torres Bonet
2019 survey of Free-to-Play (F2P) in-game advertising - Our annual study tracks the changing attitudes and approaches to advertising within F2P so that we can identify current trends and predict future ones. Answer a few questions on ad strategy and give yourself the chance of winning $300 in Amazon vouchers

How to write Shaders in Unity - This article is a transcription/adaptation of my video about “How to write Shaders in Unity”. You can choose to watch the video, follow only the article or both. Enjoy!

Ultra Effects | Part 3 - Tiling Trouble - Perhaps you could even argue that pixel art is a type of digital mosaic born out of technical limitations! That’s not as silly a suggestion as you’d think - and we’re going to prove it today by turning arbitrary images into mosaics by using pixelation together with a tiled texture overlay.
Daniel Ilett

Ultra Effects | Part 4 - The Next Dimension - Those cheap red-blue 3D glasses you might have used for older 3D movies turn out to be a compelling effect to recreate inside a Unity shader! Learn two methods for Anaglyph 3D in this tutorial!
Daniel Ilett

Effortlessly Record Your Unity Games From The Editor - With Unity Recorder, you can painlessly get 4K, 60 FPS videos at the press of the button. Not only that, but it also automatically names the videos for you using wildcards (date taken, take number, scene name, etc.)

Animator Extension: How to use advanced reflection step by step - This article shows how to use reflection to Open the Animator, Animation Window, and to Auto play the default animation of a gameObject, from the scene view.
Ugo Hed

Unity Raycast2D "Looker" Component for handling basic RC-ing - Nice little unity script I made for your basic Raycasting needs!

Creating a See Through shader - In 3D games is common to see an object being obstructed by another. This problem can be easily solved with a custom shader.
Rafael Grochoska

A solution to Sprite Atlas are duplicated into other Asset Bundles - There is a common issue with sprite atlas and asset bundles before Unity 2018.4.6. That is, when using sprite atlas and asset bundle, the sprite atlas texture may be duplicated into other asset bundles. This article will discuss how to solve this issue.
Jiadong Chen

Curated #UnityTips No. 102 by Devdog Nov. 2019! - Time once again for some really useful tips brought to you by the always awesome gamedevs who spend time to make them so that the rest of us can get even better at using Unity to create next level games.

MyBox - Tons of useful attributes, tools and extensions for Unity3d, you will like it.
Andrew Rumak

Native Memory Allocators: More Than Just a Lifetime - Unity provides different types of native memory allocators via the Allocator enum: Persistent, TempJob, and Temp. These names indicate the lifetime of the memory allocation: forever, a few frames, and one frame. They also indicate an underlying algorithm to perform the allocation and deallocation. These algorithms have varied results on our code that uses them, and that’s what we’ll explore in today’s article.

Unity acquires Obvioos, creators of Furioos - Furioos puts the power of real-time 3D into anyone’s hands by streaming 3D applications to any device with an internet connection. Their cloud rendering service sets up instant interactivity with 3D apps away from the end-user device, all with virtually no download time and low latency to any platform, anywhere.

Unity 2019 ToggleGroup Issue Fix - Having problems to get ToggleGroups to act like how they did before in Unity 2019? Here is a simple solution to get Toggles displayed without a pre-selected item in the group.

Revit to Unity Reflect - Join SHoP and Autodesk on November 13 at 10am PT/1pm ET for a live webinar on "Revit to Unity Reflect," focusing on turning Autodesk Revit models into real-time 3D experiences using Unity3d.

Releases 2019.3.0b10 and 2020.1.0a11 - Unity versions 2019.3.0b10 and 2020.1.0a11 have been released.


* All jobs listed consider remote hires.


Tips for Level Design in Unity 2019! - In this video, we share some valuable tips and features for Level Design in Unity 2019! These features include Polybrush, ProBuilder, Terrain, Terrain Tools package, and more!
Overview of Havok Physics in Unity - Unite Copenhagen - This session gives an overview of the physics systems and workflows powering our Data-Oriented Technology Stack (DOTS). Viewers will gain insight into design considerations underlying Unity Physics, how its use cases differ from those of Havok Physics, and how both offerings express concepts familiar to users of our classic GameObject-based physics.

MAKE AN RPG WITHOUT CODE - Unity Creator Kit - Create your first RPG without writing any code using Unity RPG Creator Kit!.

Art asset creation and implementation tips for max performance on XR and mobile - Unite Copenhagen - Mobile and XR development require optimized art assets to hit frame rate, compile to smaller build sizes, play well with version control, and simplify the iterative process. In this session, Elliott discusses various best practices when creating art assets for import into Unity. You will also learn about key import settings and other performance boosting tips within the Unity Editor.

The Best Games Engines for AI (2019) | AI 101 - A common question that comes my way is what game engines are best to use for a pet project, class assignment or even a full-fledged game if you want to put AI in it. So in this episode of AI 101 I walk through six popular video game engines - GameMaker Studio 2, Unity, Unreal, CryEngine, Source and Godot - and discuss the features within each of them.
AI and Games

Universal Render Pipeline - Unite Copenhagen 2019 - Learn how the Boat Attack demo was created using the Universal Render Pipeline. These slides offer an in-depth look at the features used in the demo, including Shader Graph, Custom Render Passes, Camera Callback, and more.
BEST OF MADE WITH UNITY #45 - Week of November 7, 2019 - Here is a list of the top content made with unity for the week of November 7, 2019. This is a short list of some of the coolest things we found online that were made using Unity.
GameDevHQ - Learn Game Dev

Unity3d VFX Graph - How To Create Fire With Visual Effect Graph Made Out Of 2 Million Particles? - VFX Graph Unity3d 2019.3.0b7 where I provide you with all the necessary steps to help you in creating very realistic fire. This video goes through the Visual Effect Graph editor and I explain to you how all the nodes work in order to make something similar to what you see on this video.
Dilmer Valecillos

Procedural City Generation Tips (Unity3D C# Tutorial) - In this video we wrap up our set of videos on procedural city generation with some general tips about procedural generation and a look at how the various separate generation systems tie together including generating a city using Perlin noise, modular 3d buildings and nested grid shapes for streets.
Matt MirrorFish

How to Submit Games Through the UDP (Unity Distribution Portal) - This tutorial is for Unity developers who are submitting their apps and games through the UDP. This guide is for games that have In-app Purchases (IAP).

Tutorial #1 - Shooter for Game Creator - This tutorial shows how you can get started using the new Game Creator Shooter module. Although it requires a bit of knowledge about how Game Creator works, no deep knowledge is assumed.
Game Creator


HUMBLE LEARN AND PLAY VR-AR GAME DEV BUNDLE - Play VR games such as Stunt Kite Masters VR and then learn how to make your own with Zenva's courses! Build VR and AR apps with Unity, including RPGs, first-person shooters, and more. $1,286 WORTH OF AWESOME STUFF. PAY $1 OR MORE
Humble Bundle Affiliate
Shader pack 01 (Cartoon landscape) - In this outstanding professional shader pack you will find all you need to build your own cartoon environment with an outstanding PBR cartoony shader sets.

HUMBLE DAY OF THE DEVS BUNDLE 2019 - Day of the Devs is a free indie game event held annually in San Francisco hosted by Double Fine and iam8bit! Skip the line with the VIP ticket if you're in town – but if you're not, fret not. We've brought a bundle of treats to you! $81 WORTH OF AWESOME STUFF. PAY $1 OR MORE
Humble Bundle Affiliate

Gold Player - A first-person player controller for Unity, built with being user-friendly and developer friendly in mind. It's also free and open source too

Game Spotlight

Netherguild - A turn based strategy game about assembling an expedition deep into earth, exploring and bonding with your team in a fantasy world with no magic. It's currently in free alpha and you can try it out on Discord / / GameJolt.

You can learn more about the development and talk to the creator on the Netherguild Discord server

David Vinokurov

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