Releases 2019.3.0b6 and 2020.1.0a8 - Unity versions 2019.3.0b6 and 2020.1.0a8 have been released.

Runtime Mesh Manipulation With Unity [FREE] - One of the benefits of using Unity as your game development platform is its powerful 3D engine. In this tutorial, you’ll get an introduction to the world of 3D objects and mesh manipulation.
Ray Wenderlich

Customizing Snaps Prototype assets with ProBuilder - We recently introduced Snaps, asset packs designed to help bring your projects to life. Read on to learn how you can benefit from using Snaps to lay out your levels quickly and easily and how to modify the assets to use them in your game.

Reading Minecraft World into Unity (using Substrate) - Quick test for reading Minecraft worlds into unity.

[Unity] Final Fantasy IX Fanart / Theater District - I want to recreate one of the beautiful backgrounds of Final Fantasy IX as a real-time environment.

Unity Addressables: The Final Quiz Analysis - Last week, I posted a short but powerful article detailing three ways Unity Addressables can help you developing better games. In this post, I will explain the most interesting challenges posed in the quiz. 
Ruben Torres Bonet
Shader Graph Interactive Water(with Refraction/Grabpass, Intersection/Foam lines) - Let's get into the tutorial for this customisable water shader.
Minions Art

Gamedev Tutorial: Trigonometry Basics – Tangent, Triangles, And Cannonballs - New tutorial is up! This time it's about the tangent trigonometric function, triangles, and cannonballs.
Ming-Lun "Allen" Chou

Arm partners with Unity to make 3D run everywhere - Arm will collaborate with Unity Technologies to ensure that 3D applications such as games and entertainment run smoothly on hardware that uses Arm architecture.

Robots are hard, game engines are not: why we built our own simulator using Unity - Formant gives robot companies the ability to observe, operate, and analyze robots at scale. We have a deep bench of roboticists and cloud engineers, but what we don’t have (and don’t want to have) is thousands of robots lying around waiting to be turned on. Given the cost, complexity and non-standardization of robotic hardware, we realized that a “digital double” — a virtual robot proxy that could be spawned in minutes that could allow us to run it through the virtual “ringer” would be extremely beneficial to our product development and testing.

Dodge - Mini tutorial, Shaders For People Who Maybe Can Shader Somewhat: Making a color dodge shader!
Team Dogpit

Best Unity Tips From Twitter - 11 - We are here again with our latest curated Unity Tips and Tricks from Twitter.
Runemark Studio

Headless automation in Unity - Sometimes we need to run some game code but have no need to render anything. For example, as part of our continuous integration at Studio Drydock, we have an AI bot play through the game and post errors and stats to a Slack channel. Running Unity headless is many times faster than running with a graphics device, and this post explains how to set that up.
Studio Drydock

Unity Tips | Part 4 - Scriptable Objects Creating assets from behaviour in Unity - ScriptableObjects are a powerful tool in Unity for building complicated data and behaviour out of assets. Totally integrated into the Editor, you can use them to make your project more designer-friendly!
Daniel Ilett

Modeling & Texturing Tips for Mobile Games - Maciej Górnicki shared his character modeling and texturing workflows for mobile game characters and reviewed MODO's tools.
80 Level

Feeling the environments: the magic of particle effects - Getting to transmit certain desired sensations in the scenarios of a game is not only limited to the choice of appropriate models or good lighting, we must accompany it with a series of “environmental effects” that at Fulvinter we have emulated through the Unity ́s Particle Systems. This article is not going to be a tutorial of how they are used, but of the keys in the configuration of each effect on the sensation that we were looking for.


* All jobs listed consider remote hires.


Creating a third-person zombie shooter with DOTS - Unite Copenhagen - Far North Entertainment is working on a third-person zombie horde shooter using the Data-Oriented Technology Stack (DOTS), which has brought great performance improvements and influenced the development team's mindset to be more data-oriented in general.
EVERYTHING COMING TO UNITY IN 2020! - What's the future of Unity in 2020? Lets have a look!

Bringing Call of Duty to mobile - Unite Copenhagen - In this video, you'll get a behind-the-scenes look at the challenges and steps Activision and Tencent took to develop Call of Duty for mobile, with a particular focus on how to optimize the mobile gaming experience.

Optimize your game with the Profile Analyzer - Unite Copenhagen - 

How Unity3D Addressables make assetbundles easy and your project faster - If you're not using asset bundles or addressables yet, you're probably wasting a lot of memory.... I know I was.. Luckily, it's not too difficult to implement addressables into your project and it comes with a lot of additional benefits like faster startup time and easier project management.
Unity3d College

Overview of physics in DOTS - Unite Copenhagen - This session gives an overview of the physics systems and workflows powering our Data-Oriented Technology Stack (DOTS).

Unity Shader Graph - Shield Effect Tutorial - In this Shader Graph tutorial we are going to see the steps I took to create an awesome Shield effect that detects hit collisions.
Gabriel Aguiar Prod.

Getting started with Burst - Unite Copenhagen - If you've heard about Burst but aren't sure how to start using it in your games, then this is the talk for you.

Making Particles in Unity 2019! (Beginner Friendly Tutorial) - Using particles is a great way to add effects to your games! We'll look at how to implement basic settings from the Particle System Component using Unity 2019!

How to get started on your FPS game- Unite Copenhagen - Learn how to get started on your first-person shooter (FPS) game project through this overview of the FPS Sample, which was designed to demonstrate product-grade implementations of Unity features, including graphics and networking, in a real-time multiplayer context.

Coding Adventure: Clouds - Clouds are lovely and fluffy and rather difficult to make.
Sebastian Lague

QA your code: The new Unity Test Framework - Unite Copenhagen - Are you involved in testing or QA on projects in Unity? In this session from Unite Copenhagen, you'll get an overview of the state of Unity for all things testing-related.

Tips and tricks for developing console games - Unite Copenhagen - You might think that developing your title for consoles is difficult – we're here to show you that making a console game with Unity can be simple and fun!

Building a turn-based game prototype using ECS - Unite Copenhagen - Get a high-level overview of the Entity Component System (ECS) and turn-based game loops, and see a proof of concept built using ECS.

Animating a 2D Character in Unity (Rigging Basics Tutorial) - 
Thomas Brush

Unity's rapid-iteration workflow for mobile apps - Unite Copenhagen - Learn how to dramatically reduce iteration time and boost productivity when developing for mobile.

Design review in VR - Unite Copenhagen - Get a look at Unity's new Immersive Collaboration Toolkit, which provides the foundation to develop design and review experiences for virtual reality within Unity.

UNITY 2020: Visual Scripting, Multiplayer, New UI & MORE! (Roadmap Review) - Unity 2020 is close, and comes with Visual Scripting, New Multiplayer, New UI and so much more! In this video, we'll take a look at the Unity 2020 Roadmap, and see everything new!

Redesigning Link for 2D (Unity Character Design Tutorial) - What would Link look like in a 2D platformer? Here’s my take!!
Thomas Brush


Humble Bundle Unity 2019 - Dive into a bundle full of resources to get started with the Unity game engine and develop your own game! Pick up one year of Unity Learn Premium, The Ultimate Guide to Game Development with Unity, some of the best tools and graphics assets from Unity Asset Store, including PlayMaker, Dynamic Bone, SNAPs 3D models, and many more.


Humble Bundle
HUMBLE MAKE YOUR CARD GAME! BUNDLE - Play your cards right with a bundle full of assets perfect for creating the card game of your dreams! Assets in this bundle have an Extended License that allows you to develop your own digital or physical card games.


Humble Bundle

Ray Tracing in One Weekend - The Book Series - The Ray Tracing in One Weekend book series is now available online, free for all! We've updated the books quite a bit, with fixes, additions, better math typesetting, updated source, and more.
Peter Shirley, Steve Hollasch

PolygonAreaEffector - Check out my super handy tool to integrate wind and steam mechanics in your game
Fabrizio Spadaro

EditorHierarchyContextMenu - ever wanted/needed to reset a transform to its parent without disturbing its children? I lost track of the times I've done this manually (1000s?) & decided to make a context menu item for it. Hope it helps you!
Alex Darby

Game Spotlight

Designing the personality-based narrative system of Jenny LeClue - When the small studio Mografi set out to make the choose your own adventure game, Jenny LeClue – Detectivu, they had an interesting concept in mind. Rather than letting players directly impact the types of events that unfold, they wanted to take a more personality-driven approach to narrative.

Read on for info on how Mografi created their narrative driven game in Unity.


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