Unity acquires ChilliConnect - ChilliConnect provides cloud-based game services to enable backend operations at scale allowing anyone to add online game features without needing to stand up individual servers. But that’s only part of it. Their full-stack toolkit includes LiveOps capabilities and real-time analytics, so building and operating a connected game becomes more of a reality.

Introduction to Unity Scripting – Part 1 [FREE] - Scripting is an essential part of making even the simplest of games. These small collections of code work together to do all sorts of things. Part 2 is also available.
Ray Wenderlich

Labs Spotlight: Project MARS - Project MARS, Mixed and Augmented Reality Studio, is a new Unity toolset specifically designed to help our creators make better spatial experiences and games that can run anywhere in the world. It has two key parts: a Unity extension and companion apps for phones and AR head-mounted displays (HMDs).

2 Pass Standard Shader With See-Through Wall Effect - Modified standard shader to make see through wall effect, with blurred texture and opacity. Shader source on github

Burst-Compiled Generic Algorithms - Many algorithms get used over and over: searching, sorting, filtering, etc. C# makes these available with LINQ and functions like Array.Sort, but these can’t be compiled by Burst because interfaces and delegates aren’t supported. So how do we implement these generic algorithms to avoid re-writing them over and over? Today we’ll explore one technique to solve this problem. Read on to learn how!

3 Ways Unity Addressables Will Save Your Game - Unity Addressables is a powerful Unity package that upgrades the way you and I have been tackling some of the most important challenges in Game Development: efficient, pain-free content management. Here are 3 proven ways Unity Addressables will help you and your games.
Ruben Torres Bonet
Mirroring Vectors - Sure quaternions can rotate vectors, but did you know they can mirror vectors too?
Shane Celis

My take on shaders: Geometry Shaders - My newest shader tutorial post is out and available for everyone! It's a gentle introduction on Geometry shaders, a topic that's just as fun as it is difficult to make cool gifs for!
Harry Alisavakis

Releases 2020.1.0a7 and 2019.3.0b5 - Unity version 2020.1.0a7 and 2019.3.0b5 have been released.

Making an Indiana Jones' Classroom in Unity - Joey de Vries did a detailed breakdown of his Indy's Classroom made with Unity's HDPR, Blender, ZBrush, and Substance Painter.
80 Level

Custom Shadow Mapping in Unity - I am going to walk through how to sample your own shadows from the standard shadow mapping pipeline in Unity. Creating a camera for light and sampling its depth map has a wide variety of uses in real time VFX such as: stylized casted shadows; volumetric light shafts and shadows, subsurface scattering; ambient occlusion baking directly in Unity; automatically marking areas where effects such as snow and rain shouldn’t be applied because the area is under a roof/ cover and much more.
Shahriyar Shahrabi

ML-Agents Beta 0.10.0 - ML-Agents v0.10.0 is here! This version includes a more efficient algorithm for faster training, a new design for the example environments, and much more!


* All jobs listed consider remote hires.


The Future Of The Unity Game Engine - At Unite 2019 Copenhagen, Unity Technologies outlined their current and future roadmap. This video goes through that presentation, looking at what we can expect from the future of Unity and more importantly... when.
Creating explosive real-time visuals with VFX Graph - Unite Copenhagen - VFX Graph is out of Preview in 19.3. Interested in creating film-like effects such as fire, smoke or holograms in Unity? Discover how to use node-based effects and adaptive features in Unity's Visual Effect Graph to create striking VFX in real-time.

Learn stylized shading with Shader Graph - Unite Copenhagen - Learn how to write a custom lighting shader for a stylized look that can easily be shared across multiple assets.

Add Video Chat To Unity With Agora! (Tutorial) - The Agora Video SDK for Unity enables you to add in-game real-time communications to increase interactivity between players!
Custom SRP and graphics workflows | Battle Planet - Judgement Day - Unite Copenhagen - Levels are fully procedural and fully destructible. This structure created a few big challenges in terms of rendering, which were solved by writing a custom Scriptable Render Pipeline for the game. This session provides an overview of the game's rendering features and how they were implemented using SRP. It includes a few examples of how performance issues influenced the design of the pipeline as well as a discussion about shader programming and design patterns. A separate video from developer Threaks that is also on the tech can be found here.
Threaks, with Unity
Importing and Animating 2D Game Characters in Unity - How to animate a game character in Unity? Follow along and create easy to learn animations for your 2D game character.

What I Learned after 10 Years of Using Unity! - Learning Game Development and Unity can be tricky! In this video, I talk about what I learned after using Unity for 10 years!

The Best Tips for learning new game dev skills - for unity3d beginners and pros - I'll share my best game development tips for new and pro developers. We'll start with how to learn game programming when you're just getting started then dive into advanced pro unity3d developer tips for learning new skills.
Unity3d College


HUMBLE UNITY BUNDLE 2019 - Dive into a bundle full of resources to get started with the Unity game engine and develop your own game! Pick up one year of Unity Learn Premium, The Ultimate Guide to Game Development with Unity, some of the best tools and graphics assets from Unity Asset Store, including PlayMaker, Dynamic Bone, SNAPs 3D models, and many more.


Humble Bundle
HUMBLE MAKE YOUR CARD GAME! BUNDLE - Play your cards right with a bundle full of assets perfect for creating the card game of your dreams! Assets in this bundle have an Extended License that allows you to develop your own digital or physical card games. $609 WORTH OF AWESOME STUFF. PAY $1 OR MORE
Humble Bundle

ROBOT WARS VOL: 05 - Character Spritesheets for your mobile game assets This assets is for developers who want to create their mobile game apps for IOS and Android games and need Game Character Spritesheets for their projects. Best assets for game Like: Shooting game, Running Game,Platform Game, and more side Scrolling games.

Devdog Assets Open-sourced - All of these tools are now open-sourced and free under the MIT license. Inventory ProQuest System ProLOS ProSci-Fi UI Design, (Scene Cleaner Pro coming soon)

Prefabshop - Prefabshop is an customizable tool which allows you to paint (place) Prefabs on colliders surfaces in the scene view.
Nikita Demidov

3D Models Sale - Over 140 assets to choose from at 50% off on the asset store.
Unity Asset Store

Game Spotlight

Developing and optimizing a procedural game | The Elder Scrolls Blades - Unite Copenhagen - The Elder Scrolls Blades strove to produce high-quality visuals on modern mobile devices. This talk will describe the challenges of achieving that level of quality in procedurally generated 3D environments. Bethesda is developing The Edlder Scrolls, and you can follow along with it's development here.
Bethesda, with Unity

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