Just one more turn - Game Development tips and tricks from the creator of Civilization, Sid Meier. - In Sid Meier's Memoir, Sid shares funny and interesting anecdotes that make it a real pleasure to read. There are also a lot of Game Development tips and lessons throughout the book. I'm gonna make sure you can get them all in this article.
gamedeveloper.com
20 Things I’ve Learned in my 20 Years as a Software Engineer - My experiences over the last 20 years have shaped how I view software, and have led me to some beliefs which I’ve tried to whittle down to a manageable list that I hope you find valuable.
simplethread.com
Unity Shader Graph Procedural Planet Water Tutorial - In this tutorial we will create a nice stylised procedural water shader that will be ideal to use together with the procedural planets shader created in the Unity Shader Graph Procedural Planet Tutorial. We will create this water shader using Unity’s easy to use node-based shader creation tool Shader Graph.
timcoster.com
Custom Lighting in Shader Graph Part 2 - In this article, we’ll continue to improve the workflow of the previous article, in which we created a process for converting Shader Graphs to a custom lighting function. The last article ended with a manual workflow, so we’ll fully automate the process in this post. Along the way, we’ll learn about Asset Postprocessors, Reflection and Scriptable Singletons.
Bronson Zgeb
Accelerate Success Series: Unity UI Makeover Follow Up Q&A - Andrea, Sebastian, and some members of the Accelerate Solutions games team are returning to answer the ten of the best-unanswered questions from the Accelerate Success: The Unity UI makeover webinar.
Unity
How to optimize game performance with Camera usage: Part 2 - Welcome back to Part 2 of: How to optimize your game performance with Camera usage.
Unity
Unity Draw Call Batching: The Ultimate Guide [2021] - Draw calls are never a problem. That is, until you add one more element and suddenly your render thread becomes your new bottleneck. Can you guess why keeping Unity draw calls at bay is today more relevant than ever?
The Gamedev Guru
Using the Terrain Tools in Unity - Learn to create and manage a wide range of terrains in your apps by using Unity’s powerful Terrain Tools and the all new Terrain Toolbox API.
raywenderlich.com
How To Use 2D Sprites With a Particle Emitter – Unity - This article teaches you how to use Sprites or other custom 2D images with the particle emitter in Unity.
stuartspixelgames.com
Burning Sphere VFX Breakdown - Wow 2k likes for my burning sphere, thanks a lot ! As requested by a lot of you here's a little breakdown.
Matt Ostertag @matt_ostertag
Differences between Hashtable vs Dictonary vs ConcurrentDictionary vs ImmutableDictionary - .NET has 4 built-in dictionary/map types [and] there’s no guidance on when to use what, mostly individual documentation on each implementation.
hanselman.com
Everything That Every .NET Developer Needs To Know About Disposable Types - Properly Disposing Objects - In this article, you will learn about .NET Developer Needs to Know About Disposable Types.
c-sharpcorner.com
How streamers pick games: the SplatterCat interview - A recent newsletter dealt with a ‘high Y1 multiplier’ Steam game that had done well in part because a couple of videos from the notable ‘variety’ YouTuber SplatterCat
newsletter.gamediscover.co
Developers explain why 4 is the magic multiplayer number - Why don’t developers simply add more players? If some games can do it, why not all of them? It’s a seemingly simple question with surprisingly complex answers. Luckily, the developers behind some some very big multiplayer titles were able to share their thoughts.
polygon.com
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* All jobs listed consider remote hires.
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The Coding Secrets hidden in "Sonic the Hedgehog" - I tear apart the original Sonic the Hedgehog game to expose the secrets of how it was coded.
Coding Secrets
Unity AI | How to use DrawDebugTools to visualize NavmeshAgent path - In this unity3d tutorial you will learn how to visualize NavmeshAgent path in the unity AI navigation system using Draw Debug Tools, in the scene view , game view, and the build.
GAMEDEVWORKS (Mourad Bakhali)
Wet Shader Graph tutorial for Unity - This tutorial shows how to make a wet shader in Shader Graph. It is based on a Siggraph talk by Naughty Dog about Uncharted 4 technical art.
PabloMakes
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Unity Mega Bundle - Fill Your Toolbox - Up to 95% Off Tools!
Powerful tools make users more productive, saving valuable time and effort, so it's not a surprise that the tool category is one of the most popular categories on the Unity Asset Store. From October 13 through October 31, users can save up to 95% off three curated Mega Bundle sets of must-have tools.
$25 Bundle - save up to 80%
This bundle contains: EnhancedScroller, Better UI, and Vault Inventory.
$35 Bundle - save up to 88%
This bundle contains everything from the $25 bundle, plus Forever - Endless Runner Engine for Unity, Easy Decal, Terrain Grid System, and MonKey - Productivity Commands.
$45 Bundle - save up to 95%
This bundle contains everything from the $25 and $35 bundles, plus Dungeon Architect, Space Graphics Toolkit, Digger PRO, MudBun: Volumetric VFX and Modeling, Mesh Slicer, DinoFracture - A Dynamic Fracture Library, Motion Matching for Unity, Asset Hunter PRO, Performance Tools, SALSA LipSync Suite, and Realistic Eye Movements.
Unity Affiliate
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SuperPosition - NonDestructive Object Editing - Save unlimited states of your game objects in a easy nondestructive workflow! From the highly acclaimed developer of Task Atlas, Editor Portals and Perfect F comes another amazing Editor tool!
Launch Discount! Get 50% off right now! Get Perfect F, Editor Portals For $5, or even Task Atlas for only $12.50 after purchasing SuperPosition.
ShrinkRay Entertainment Affiliate
Darkest Dungeon Port - Darkest Dungeon port in Unity engine with multiplayer. Almost completely identical to the original game.
Reinisch Open Source
Ezy-Slice - An open source mesh slicer framework for Unity3D Game Engine.
David Arayan Open Source
Destructible sprites with polygon colliders - Simple destructible unity sprites.
thgil Open Source
IsoMesh - IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring. All the work is parallelized on the GPU using compute shaders.
EmmetOT Open Source
ColafeScript - ColafeScript (COnsole LAnguage For Events) is a simple runtime scripting language for the Unity game engine.
Lucinotion Open Source
LineBurst - Draw large amounts of debug lines, shapes and text to the Unity Game and Scene View, from BURST compiled jobs or MonoBehaviours.
bassmit Open Source
LDtkToUnity - A fully-featured Unity importer for LDtk (Level Designer Toolkit)
Cameron Krebbers Open Source
Map Toolbox for Autoware. - This a unity plugin helps user create lanelet2 maps for Autoware efficiently.
autocore-ai Open Source
Unity selected objects History Window - A simple selection history window for Unity.
acoppes Open Source
RiptideNetworking - C# Networking Library - RUDP (Reliable UDP) networking solution built in C#, primarily intended for use in multiplayer games. Features an unreliable channel (regular UDP) as well as a reliable channel (UDP with loss detection). Works in Unity & console apps alike.
tom-weiland Open Source
RestClient for Unity - This HTTP/REST Client is based on Promises to avoid the Callback Hell and the Pyramid of doom working with Coroutines in Unity.
proyecto26 Open Source
SimpleGraphQL For Unity - SimpleGraphQL is just that -- a simple GraphQL client that is mostly code based and works with Unity.
LastAbyss Open Source
UnityEditorIcons - Build in unity editor icons browser - explore all them icons within the editor itself!
nukadelic Open Source
uFrame - An experimental and programmatic approach to make floating and dragging windows in unity based on Unity UI.
cemuka Open Source
Scriptable Events - Simple and extensible event system implemented via ScriptableObject.
chark Open Source
Unity DataBinding - Data Binding is a unity library that supports binding user interface elements to custom data type (=ViewModel) properties.
JochenHeckl Open Source
SuperUnityBuild - A powerful automation tool for quickly and easily generating builds with Unity.
superunitybuild Open Source
Unity - Mulligan Renamer - The Mulligan Renamer tool for Unity allows for quick and safe renaming of many assets or GameObjects all at once.
redbluegames Open Source
Unity Timer - Run actions after a delay in Unity3D.
Mr-sB Open Source
ProceduralMotionTrack - This is an implementation of a custom timeline track that controls an object transform with simple procedural motions.
keijiro Open Source
RTUtils - RenderTexture utilities for direct drawing meshes, texts and sprites and converting to Texture2D.
nothke Open Source
Light Beam / Laser Performance Package for Unity - This package can create light beam performance with Unity's timeline functionality.
kodai100 Open Source
URP Sun Shafts - A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect.
ryanslikesocool Open Source
Selfdriving Car AI and Simulator - This project contains a neural network for driving a car in a simulator. The simulator is also part of the project.
Aggrathon Open Source
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The Lightbringer - The Lightbringer is a poetic adventure/puzzle platformer with light combat elements, set in a beautiful world claimed by a vile corruption. Guided by your sister’s spirit, you must prevail where she could not. Cleanse the corruption, become The Lightbringer. Rock Square Thunder
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